I loved the smooth movement and I thought the concept of having to close your mouth for the object to be eaten was an interesting idea - kind of cool that you could catch something and have it bounce away from you if you didn't consume it fast enough.
The aesthetic is really interesting. I think the absence of music also works really well for a game like this.
I thought the later mechanics were very unique. It would have been really easy to just continually increase the drop speed and the amount of hazards but I think the route you took was a lot more interesting. I like that the force field can harm you as much as it can help you and the future sight is just straight up cool.
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YOOOO! This was really cool!
Amazing job - really liked this one!